Friday, November 4, 2011

Who Killed Video Games?

This is a typically long (and engaging) article from Tim Rogers about social gaming, and worth the time to read. I have been "playing" Adventure World recently, and his sharp critiques are right on the money. No pun intended. Read it at Insert Credit.

EDIT: And if you can manage to get through it (challenging), Rogers also posted his review of The Sims Social on

Thursday, September 8, 2011

Another Test Video

Hello, neglected blog. What do you think of this video?

Wednesday, July 13, 2011

Whoops, There Goes June

Well I missed my one post/month quota for June. SIGH. This blog is dying.

Here is a list of existing and upcoming XBLA games that I am interested in buying. Because, you know, I'm so totally going to play the 7 or 8 games that I bought during the Steam Summer Sale to completion and I will need more stuff to play soon.*

Scott Pilgrim
Insanely Twisted Shadow Planet
Fruit Ninja Kinect
Islands of Wakfu
Rock of Ages
Marvel Pinball
Costume Quest
Zeno Clash UE
Burnout Crash
Retro City Rampage
Guardian Heroes

*will not play until children go to college

Tuesday, May 10, 2011

Devs Speak Up

A fantastic collection of quotes from game industry notables appears on The Escapist today. I especially liked to see what these folks had to say about the industry's mistakes and missteps, but everything included in this feature is a good read.

Friday, April 29, 2011

Finish Him!!

I played Mortal Kombat for a little bit last night. Fun! But the tutorial? I couldn't finish it...I felt like such a noob! Then I looked on the web this morning and learned that I'm not the only one having this problem. Power Kombo fail? I need to get the timing right, I guess.

Monday, April 25, 2011

One Post Per Month

I shared this on Facebook, but it's so nice, I need to post it twice.

Thursday, March 24, 2011

Beyond Good and Evil OST

Beyond Good and Evil was a really great game, not necessarily due to the gameplay (which was definitely solid), but due to its incredible art direction and unique sense of place. It was really unlike anything available at the time, or even today for that matter. Games this original don't come along very often, and for good reason: Beyond Good and Evil sold poorly.

In addition to the game's look and style, BG and E's soundtrack was also quite memorable. (In particular, I loved the "Propoganda" song in the Akuda Bar.) Well, in honor of its recent HD re-release, UbiSoft made the game soundtrack available for free! Unfortunately, it was only available for a short time, and I found out too late. Being a sucker for game music, I quickly found the MP3s elsewhere on the web, but some of the tracks were missing. (I stubbornly refuse to download torrents.) Ubi still has an official link to the soundtrack, but be warned that it only contains 1-minute samples of each track.

If you're on the hunt for the complete Beyond Good and Evil OST, I found a random link to all the MP3 files here.

Friday, February 25, 2011

Zelda Turns 25

So The Legend of Zelda turned 25 recently (hey, Nintendo, where's our Zelda All-Stars compilation?), and the guys/gals at 1up have produced a daunting retrospective spanning the entire history of the Zelda series. Seriously, you could be the biggest Zelda fan of all time and find a bunch of crazy crap in here that you've never seen before. Nutso Japanese Zelda commercials. Zelda cover songs. And the entirety of the NES original built in Minecraft.

For real:

Thursday, February 17, 2011

Skyrim Love

This is great:

Thursday, February 3, 2011

Yars' Revenge's Revenge

Yars' Revenge is consistently cited as one of the best games for the Atari 2600 platform, and for good reason. As I read on Joystiq last night, someone at Atari finally wised up and realized that it's time for a modern reboot.

I like the way they are going with it, although it would have been cooler if you were an actual bug alien and not a hot alien chick in a bug suit. But whatever, I'm just happy to see one of my old favorites getting a facelift. I wonder how it will be received. Most people who are playing games today were born after the original was released.

For a refresher, read The Qotile Ultimatum.

Tuesday, February 1, 2011

Alan Wake Revisited

Alan Wake, a game I liked but didn't love, is analyzed in this week's Escapist.
"Alan Wake is never a horror game, but a story about its own troubled development and the toll it took on the people who made it."
Whether you agree or disagree is really a question of whether or not you think a team of developers, working on a large project for years and years, could really be so self-referential when they need to also be entertaining and scary. Oh, and profitable.

Alan Wake was a game, in my opinion, that was never quite as good as the ideas behind it. I wanted to like it so much more than I did. The gameplay was fun but way too repetitive, and the story was compelling but convoluted. Great sound design, though.

Friday, January 7, 2011


How do they do it??? Those digital crack wizards -- sorry, I mean, GAME DEVELOPERS -- at Nexon (and Wizet) have got me hooked (AGAIN) on their digital cr -- I mean, GAME -- MapleStory. I created a Battle Mage, a new class introduced for the recent "Big Bang" expansion and my absolute favorite kind of character to play: Melee + Magic! Another nice bonus about this class is that the starting area is totally different from the starting area of the original MS classes, making the early part of the game a wholly new experience for me.

I'm concerned for quite a few reasons. First of all, on the face of it, this shit should NOT be fun. It's hit-hit-hit Monster A on Map A, level (ding!), then hit-hit-hit Monster B on Map B, level (ding!) and repeat. WHY DOES THIS MAKE ME SO HAPPY??? It massages all the right parts of my lizard brain...or is it my "wizard" brain? I love it. I really do. Another reason to be concerned: apparently no one over the age of 20 plays this game. But I love it. (As mentioned.) Will the shine wear off in another ten levels? Will the honeymoon end just like the last time? Maybe so...maybe only young players can deal with the monotony of leveling. But didn't I just tell you, guys??? The leveling curve is totally different now. I am already level 31, which is at least 3 or 4 levels higher than the original character that I played years ago.

I have paid careful attention to player FAQs and guides to spec my character properly, making the game SO MUCH MORE FUN than it was the first time I played. Even as I am sucked in, I am also repelled...this can't be good. Is this the very definition of a "guilty pleasure"??

Wednesday, January 5, 2011

On the Media on Games

Worth a listen!