Monday, September 8, 2008

The Best Game of All Time has recently crowned one of my favorite games of all time (see this old post) their favorite game of all time. It's Out of This World, AKA Another World, AKA Super Awesome. This passage from the review is a nice one:
Out of This World was ahead of its time in 1991, and it is still ahead of not-its time in 2008. One might call it an art film of a videogame. This wouldn’t be a wrong description so much as a lazy one. It’s more of a silent film of a videogame. Or, better than that, it is a videogame of a videogame.
It stays cool-headed, elegant, and noble until the end. It isn’t a “game” with an “engine”; it’s an experience, one big, elaborate “puzzle”. It’s a story. It just happens to contain the bones and sinews of an excellent game.
And something I never heard before:
Resident Evil creator Shinji Mikami has gone on record as considering Another World the absolute best game of all-time, and the primary influence on Resident Evil.
Oh, and apropos of something-or-other:
A bullshit-free, flowing game possessing Zelda’s attention to detail could be amazing.
And since this Tim Rogers fellow is a good writer, but could use a good editor, here's his conclusion in case you can't get to it:
[Out of This World] is honest, humble, noble, and at the same time hugely artistic and expressive. It tells a story, it presents awesome, unforgettable gunfights, and it lingers in the back of the mind for an eternity. It is the closest videogames have yet come to a great film, and we probably shouldn’t ignore it anymore. Every element that causes critics to jump up and down with joy in modern games existed in a perfect, pure form in Another World. Everyone making games — or writing about them, or playing them — should either play it, play it again, or at least think about it. Because, seriously, though we can’t say with a straight face that we “need” more games like this, once we have a whole bunch more of them, we’ll definitely start wondering what we did without them.
Hear, hear!

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