Thursday, May 29, 2008

Wednesday, May 28, 2008

GameTap News

Wired.com's Chris Kohler reports the news about recent events at GameTap. Sigh.

Tuesday, May 27, 2008

Metaquality

GameSetWatch points to two excellent opinion pieces about the relationship between a game's sales figures and its underlying quality. Specifically, this writer talks about why you can't rely on Metacritc, and this author suggests that you can't rely on your boss. So who can you rely upon? Yourself, baby.

All I know is, I have definitely allowed Metacritic to influence past decisions about whether or not to purchase a game.

Boom Blox Rox

Just a quick note that Steven Spielberg's Boom Blox from EA is a lot more fun than the new Indiana Jones movie!

Monday, May 5, 2008

Virtual Worlds, Real Ads

This recent article from the Financial Times is an absolute must-read for anyone with any interest in virtual worlds for children.

Thursday, May 1, 2008

New FusionFall Pics

There's new images added to the FusionFall website gallery. Check 'em out!

EAKS

Richard Bartle developed the categorization system of the (MMO) gamer, who, according to the system, falls into one of four types: Explorer, Achiever, Killer, Socializer. Well, actually, gamers are not just one or the other but a combination of the above, with one or two traits generally dominating. It's a useful system of categorization, but from a designer's perspective it is somewhat disheartening how the theory is treated like gospel...

Anyway, you can take the test for yourself and give it a try. I am EAKS; the explanation follows:
EAKS players often live by the phrase 'The journey is often more enjoyable than the destination.' They are motivated by meeting the challenges of the world, but they are usually in no rush--because seeing the creatures and places of the world is even more fun.
I have to say, this is pretty accurate. But when "achieving" stands in the way of "exploring" I generally find it to be "frustrating".