Ultimately, however a team decides to work, I think the earlier a writer gets involved, the better, because designers, while amazing at designing games, aren't necessarily going to be writers, and in a lot of cases in the past, they've had to be.I didn't play the game, nor do I plan to, but I am definitely impressed with Musson's comments.
Monday, March 10, 2008
On Writing for Movie Games
Gamasutra posts a very nice interview with Dalan Musson, writer on the Golden Compass movie game. Though the game did not fare well with reviewers, it's nice to see that intelligent, thoughtful people worked on it. (So why did it turn out the way it did? Who knows.) The key quote is here, which I could not agree with more: