Monday, March 17, 2008

Warlords Online, Oops

So since I have spent the last couple of weeks completing a ton of content for FusionFall, I thought I would take a break and check out the new Warlords Online this morning. In case you missed it (and you might have), Warlords Online is a free-to-play, browser-based puzzle game MMO from the people who made the awesome Puzzle Quest, Infinite Interactive. It just launched last month, and when I went to set up an account this morning, here's what I found. Looks like they still have a few "kinks" to work out!
Warlords Online is currently offline due to maintenence.

We apologise for this inconvenience and hope to have it back online once we fix existing problems with the game.


Infinite Interactive
Oopsie, doopsie! Well, here's hoping they get their issues worked out. In the meantime, maybe someone can make a Warlords Online based on the old Atari game instead. That would be gnarly.

Asteroids Watch

What time is it? Why, it's half-past the giant space rock! I just bought this cool Asteroids watch from Fossil on eBay for about $60. You can't play with it, but you can watch the asteroids float around when you check the time. Schweet!

Friday, March 14, 2008

Me Interview

Horn-tooting alert. TenTonHamster also interviewed me about FusionFall during GDC. Even though it looks like I'm about to make a break for it while interviewer Garrett Fuller does his intro, I actually decided to stick around and answer his questions. If you're interested in the game, or a CN fan, you may find some fun tidbits here!

Tuesday, March 11, 2008

Monday, March 10, 2008

Sam Lewis Interview

Lead Designer Sam Lewis discusses FusionFall with the friendly folks at TenTonHammer AKA TenTonHamster. Yes, Sam likes to talk with his hands.

On Writing for Movie Games

Gamasutra posts a very nice interview with Dalan Musson, writer on the Golden Compass movie game. Though the game did not fare well with reviewers, it's nice to see that intelligent, thoughtful people worked on it. (So why did it turn out the way it did? Who knows.) The key quote is here, which I could not agree with more:
Ultimately, however a team decides to work, I think the earlier a writer gets involved, the better, because designers, while amazing at designing games, aren't necessarily going to be writers, and in a lot of cases in the past, they've had to be.
I didn't play the game, nor do I plan to, but I am definitely impressed with Musson's comments.

Friday, March 7, 2008

IGN Vault on FusionFall

Here is the most recent piece on FusionFall, this time from the IGN Vault Network. The writer gets pretty much all the details right, and word-for-word this seems to be the most comprehensive review/preview we are going to get coming out of GDC. Take a peek!

Thursday, March 6, 2008

Thoughts on URU

Great column on GameSetWatch about the recent cancellation of Uru Live, from a game developer and Myst enthusiast.